Join us for a weekend of fun and gaming! Our library of board and card games is available for you to pick and play at your leisure throughout the duration of the convention. We have hundred of games, including favorites such as Dominion, 7 Wonders, The Resistance, and many more! Don’t know where to start? Our “matchmakers” will help you find the perfect game or the perfect group to play with!
Come learn a new game, and you may have the chance to take it home! Play any of the below featured games at AndoCon or our monthly meetups, and let us know, and you will be entered into a drawing to win our demo copy!
You may be entered by playing with us on any of these dates:
The drawing is on March 13. You must attend AndoCon 2016 to win.
Three Kingdoms Redux is a board game that seeks to recreate the tripartite between the states of Wei, Wu and Shu. You assume the role of one of the three lords – Cao Cao leading Cao Wei, Sun Jian leading Eastern Wu or Liu Bei leading Shu Han. Players start the game from asymmetrical positions, reflecting the manpower advantages Wei enjoyed in the early part of the period. The weaker states of Wu and Shu protect themselves by forming an alliance.
As a feudal lord, you manage the different aspects of running a state whilst guarding your borders against both rebellious border tribes and external enemies. Managing each aspect well earns victory points for your state.
But beware, for the balance of power shifts constantly during the game. Understand and take advantage of the power shifts, and you will fulfill your grand ambition of re-unifying China!
Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they’ve been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?
A great cavern lies below the surface, ready for you to explore– this is where the storytelling comes in. When you send a group of villagers to explore the depths, one of your friends reads what happens to you from a book of paragraphs. You’ll be given a choice of how to react, and a lot will depend on which villagers you brought on the expedition, and who you’re willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure, randomly chosen each time you visit the cavern.
Experience the life of a bean farmer in this exciting card game. You start out with two fields and, therefore, you are able to plant two different kinds of beans. Some beans offer a greater monetary reward, especially if you are able to let them grow longer and keep adding that type of bean to your field.
You will have to strategically harvest your beans to make as much money as possible. The unique thing about Bohnanza is that you cannot rearrange the cards in your hand. The cards have to be played in the order they come up in your hand when it is your turn. With this in mind, you might work to make a trade that will be mutually beneficial to you and another player so you aren’t forced to play a bean that you aren’t wanting in your fields! In the end, the bean farmer who produces the greatest profit will be declared the winner!
We will be featuring tournament play for the following games, sponsored by The Raven’s Nest.
Schedule and prizes are to be determined.
Epic is a card game designed to start quickly but also to reward deep, strategic plays. In Epic, you take on the role of an elder god, in conflict with other elder gods. The cards in your deck are your champions, who fight for you, and events, which represent your will imposed on the mortal realm.
In Epic, the turn sequence is easy but there are so many options to choose from. You begin the game with a hand of five cards – each card costs either one gold or is free. You get one gold each turn – you don’t need to draw special resource cards or energy cards just to play with your other cards. Instead of figuring out which cards you might be allowed to play, you choose which card you want to play. With this game, the fun starts on turn one.
Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat. As you play, you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck. You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases. When you reduce your opponent’s score (called Authority) to zero, you win!
Star Realms is easy to learn, especially if you’re familiar with deck-building games, but it’s a game that takes time to master. Each time you play, the game is filled with various strategic decision points. Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with. New players needn’t agonize over these choices just to play, but as they become more advanced players, they will find this depth of strategy leads to great replayability.
Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you’re wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.
On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don’t get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.
All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.